D Y Patil International University, Akurdi, Pune
Search results: 1867
- Teacher: Mr Krishna Kumar
Session Plan
Course Title : Environmental & Information Graphics Design
Programme |
B. Des |
|
Discipline |
Graphic Design |
Academic Year |
2024-25 |
|
Specialization |
GD |
Batch |
2022 |
|
Year |
3 |
Course Code |
DES3601 |
|
Semester |
6 |
Type of Course |
Core |
|||
Course In-charge |
|
|||
Core Faculty |
Prof Aziz Poonawala |
|||
Co-Faculty |
Asst Prof Jeevraj Bhalerao |
|||
Visiting Faculty |
- |
|
L |
ST |
P |
Total |
|
Marks |
Internal Work |
External Jury |
External Task |
External Exam |
Total |
Credits |
|
|
|
6 |
Max. |
80 |
20 |
0 |
0 |
100 |
|
Hours |
|
|
|
90 |
Min. |
32 |
8 |
0 |
0 |
40 |
Day wise / Session wise
|
CLASSROOM SESSIONS |
|
|||
Sess. No. |
L/S/P |
Date |
Topics & Sub-Topic with
Instructional Objectives |
Duration (Hrs) |
|
1 |
L |
2-1-25 |
Introduction to Environmental Graphics. Assignment 1. (5 Marks) Trace the history and evolution of environmental Graphics. |
3 |
|
2 |
L/P |
3-1-25 |
Types of Signages. Fonts, Sizes, & Colours most frequently used in Environment Graphics. Types of Signages and their applications |
3 |
|
3 |
L |
6-1-25 |
Division of class into 3 groups. Discussion on how assignments are to be completed. Role of each group member. Discussion and preparation for Wayfinding Assignment. |
3 |
|
4 |
P |
7-1-25 |
Assignment 2. (20 Marks) Complete Mapping of Signages for Sixth floor of J Block of DYPIU. Including Fire Evacuation Plan, Exits, layout Plan, Classrooms, Fire Extinguisher Locations, Elevators, etc. Recce and Planning |
3 |
|
5 |
P |
13-1-25 |
Assignment 2 |
3 |
|
6 |
P |
15-1-25 |
Assignment 2 |
3 |
|
7 |
P |
16-1-25 |
Assignment 2. |
3 |
|
8 |
P |
17-1-25 |
Assignment 2 |
3 |
|
9 |
P |
20-1-25 |
Assignment 2 |
3 |
|
10 |
L/P |
21-1-25 |
Parking and related signages for commercial and public buildings and spaces |
3 |
|
11 |
|
22-1-25 |
Assignment 3. (20 Marks) Create a detailed vehicle parking plan – 2 and 4 wheelers – for the DYPIU campus with all relevant signages, way boards, traffic flow signs. Specify the size of each signage, material to be used and installation. Group Assignment |
3 |
|
12 |
|
23-1-25 |
Assignment 3 |
3 |
|
13 |
|
24-1-25 |
Assignment 3 |
3 |
|
14 |
|
27-1-25 |
Assignment 3 |
3 |
|
15 |
|
28-1-25 |
Assignment 3 |
3 |
|
16 |
|
29-1-25 |
Assignment 3 |
3 |
|
17 |
|
30-1-25 |
Assignment 3 |
3 |
|
18 |
|
31-1-25 |
Departmental Store Signages. Store front. External signs. Parking. Internal signs. Aisle Identification. Pricing labels and offers. Discussion and recce. |
3 |
|
19 |
|
10-2-25 |
Assignment 4. (10 Marks) Design and develop signages for a departmental store in the vicinity. |
3 |
|
20 |
|
11-2-25 |
Assignment 4 |
3 |
|
21 |
|
13-2-25 |
Mapping and wayfinding. |
3 |
|
22 |
|
14-2-25 |
Assignment 5. (5 Marks) Mapping and Wayfinding. Individual Assignment |
3 |
|
23 |
|
17-2-25 |
Assignment 6. (10 Marks) Individual Assignment. Highway and Road Signs. Traffic Symbols. Universal symbols that have no language. Sports Symbols. Integration of construction design for the visually impaired. |
3 |
|
24 |
|
18-2-25 |
Assignment 6. Submission |
3 |
|
25 |
|
19-2-25 |
Storefront and building signages |
3 |
|
26 |
|
20-2-25 |
Digital Signages and their applications |
3 |
|
27 |
|
21-2-25 |
Train Station signages. Essential Requirements. Recce of Akurdi Railway Station |
3 |
|
28 |
|
24-2-25 |
Assignment 7. (10 Marks) Train station signages |
3 |
|
29 |
|
25-2-25 |
Prepare for exhibition. Create the print files |
3 |
|
30 |
|
26-2-25 |
Exhibition |
3 |
|
|
|
27-2-25 |
|
|
|
|
|
28-2-25 |
|
|
|
|
|
|
Total Hours |
90 |
|
- Teacher: Mr Aziz M Poonawala
- Teacher: Mr. Shishirbindu Buddhisagar
- Teacher: Mr Mahendra Patel
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Course Description cum Session Plan
Design Project 4 - Introduction to Programming - DES3622
SEM – VI / 3rd YEAR
Course Instructor:
Ms. Shruti BirOffice Number: 530
Phone: 7028015701
Email: shruti.bir@dypiu.ac.in
Office hours: 9:30 am -5:30pm
Location: SOD, DYPIU, Akurdi, Pune.
Teaching Assistant
Name: NAContact: NA
Office Hours: NA
Location: NA
Level (who can take this course?): 12th pass / Elementary and Intermediate course certificate holder and students who has a keen interest and passion for design and coding and has basic idea of how digital design work.
Credit: 4 (60 hrs.)
Assessment and Evaluation:
Internal Evaluation - 80% (Continuous Evaluation)
- Practical Assignments and Design Projects (40 marks)
- MCQ/Technical assessment (20 marks)
- Presentation(10 marks)
- Viva/(10 marks)
External Evaluation - 20%
Jury – 20 Marks
Maximum Number of Students: 44
Course Objectives:
- Develop basic web pages using HTML, CSS, and JavaScript.
- Apply responsive web design techniques to create mobile-friendly websites.
- Utilize Bootstrap to enhance web page responsiveness and aesthetics.
- Write basic JavaScript programs to manipulate web elements and handle user interactions.
- Implement advanced web features such as interactive galleries, modals, and forms.
- Gain exposure to modern web development trends and tools used in the industry.
- Build a fully functional mini-project website that demonstrates key programming skills.
Prerequisites:
1. Knowledge with HTML/CSS2. Basic computer literacy (using files, folders, web browsers, etc.).
3. Familiarity with using the internet and web applications.
4. A keen interest in learning how websites and applications are built.
5. No prior programming knowledge is required, but a logical mindset and problem-solving skills will be beneficial.
Course Syllabus:
S. No. |
Topic |
Hours |
1 |
Module 1: Introduction to Programming |
10 |
2 |
Module 2: Responsive Web Programming |
10 |
3 |
Module 3: Introduction to Bootstrap |
10 |
4 |
Module 4: Introduction to JavaScript |
10 |
5 |
Module 5: Advanced Programming for Web and App Features |
20 |
Total Hours |
60 |
Lessons & Session Plan:
Sr. No. |
Module Topics |
Duration/ Dates |
1 |
Module 1: Introduction to Programming
|
Feb 10 – Feb 11, 2025 |
2 |
Module 2: Responsive Web Programming
Assignment 1: Develop a basic 5-page website layout incorporating all fundamental website elements such as navigation, content sections, images, and forms etc. |
Feb 21 – Feb 25, 2025 |
3 |
Module 3: Introduction to Bootstrap
Assignment 2: Hands-on project: Implement Bootstrap features into the existing 5-page website to create the responsiveness. |
Feb 27 –28Feb & March 03, 2025 |
4 |
Module 4: Introduction to JavaScript
Assignment 3: Adding interactivity to the existing website (interactive buttons, simple animations, basic form validation) |
4 - 5 March and 12 -13 March, 2025 |
5 |
Module 5: Advanced Programming for Web and App Features
Assignment 4: Adding advanced features to the website (forms, modals, animations, API integration) |
17 - 21 March |
Course Outcome:
1.
Enhances
Academic Reputation: The course provides a strong foundational
programming curriculum, improving the university’s academic standards.
2.
Industry-Relevant
Curriculum: Aligns with industry demands, making the
university's graduates more employable.
3.
Promotes
Interdisciplinary Learning: Encourages
collaboration between departments such as computer science, design, and
business.
4.
Supports
Research & Innovation: Encourages
students to explore emerging technologies, contributing to university-led
research projects.
5.
Attracts
More Enrolments: By offering a well-structured programming
course, the university can appeal to a broader range of students, including
those interested in UI/UX, software development, and web design.
6.
Develops
Fundamental Programming Skills:
Provides a strong foundation in programming concepts, essential for web and
software development.
7.
Enhances
Problem-Solving Abilities:
Encourages logical thinking and algorithmic problem-solving skills.
8.
Prepares
for Industry Roles: Equips students with the skills required for
entry-level roles in web development, UI/UX design, and software engineering.
9.
Encourages
Hands-On Learning: Through practical projects, students gain
real-world experience in creating websites and interactive applications.
10.
Opens
Pathways for Advanced Learning:
Serves as a stepping stone for further studies in full-stack development,
mobile app development, and data science.
Text book:
Head First Programming - Authored by Paul Barry and David Griffiths.Reference Book:
Learning Processing: A Beginner's Guide to Programming Images, Animation, and InteractionStudy Materials:
Pdfs, Docs, Exl sheets, PPTs and also supportive internal tutorial Videos will be provided as required alongside the day-to-day lectures to make the learning and teaching more interactive, easy and fun.Web references for external research and study:
Research Papers/Articles recommended for reading:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Introduction
W3school - https://www.w3schools.com/
- Teacher: Ms Shruti Bir
- Teacher: Mr Krishna Kumar
- Teacher: Mr Krishna Kumar
- Teacher: Mr Krishna Kumar
- Teacher: Mr Aziz M Poonawala
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Course
Description cum Session Plan
Design Project 5 Motion Design for
UI - DES3624
SEM – VI / 3rd YEAR
Course Instructor:
Ms.
Shruti Bir
Office Number: 530
Phone: 7028015701
Email:
shruti.bir@dypiu.ac.in
Office hours: 9:30 am -5:30pm
Location: SOD, DYPIU,
Akurdi, Pune.
Teaching Assistant
Name: NA
Contact: NA
Office Hours: NA
Location: NA
Level (who can take this course?): 12th pass / Elementary and Intermediate course certificate holder and students who has a keen interest and passion for design and VFX and has basic idea of how digital design work.
Credit: 5 (75 hrs.)
Assessment and Evaluation:
Internal Evaluation - 80%
(Continuous Evaluation)
- Practical Assignments and Design Projects (60 marks)
- Presentation/Viva (20 marks)
Jury – 20 Marks
Maximum Number of Students: 43
Course Objectives:
1. Learn the application of animation and motion graphics in UI design
2. Learn how to prototype motion graphics animations using software like
Adobe After Effects and other prototyping software as well as with code
3. Learn to deliver specifications for UI animations to software developers
Prerequisites:
- Knowledge of UI design
- Knowledge of prototyping tools
- Familiarity with basic concepts of animation
- An introduction to industry standard digital tools: Adobe Animate, After effect/Premier and 3D tools such as Blender/Maya and Media Encoder.
Course Syllabus:
S. No. |
Topic |
Hours |
1 |
Module 1: Introduction to Motion Design in UI |
5 |
2 |
Module 2: Introduction to Motion Design tools |
5 |
3 |
Module 3 : Function of Motion Graphics in App/Website |
5 |
4 |
Module 4: Motion Design for Advance UI Elements |
10 |
5 |
Module 5: Usability and Functional Role of Animation in UI |
10 |
6 |
Module 6: Conceptualizing, Storyboarding, and Prototyping for Motion Video |
20 |
7 |
Module 7: Polishing, Optimization and Successful delivery of the M Video |
5 |
Total Hours |
60 |
Lessons & Session Plan:
S. no. |
Content |
Date |
1 |
Module 1: Introduction to Motion Design in UI · What is Motion Design or Motion Graphics Design in UI. · Key Elements of Motion Design: Animation, Typography, Visual Graphics, Videos, Images, Shapes & Forms, Illustrations & Icons, Sounds & music, Compositions & Layout, Colors & Textures, Transitions, Timing & Speed, Depth & Space, Staging & Lighting. Visual Effects (VFX), Storytelling. · Importance of Motion design: Learn the Importance of Motion design in UI/UX using online references, case studies and examples etc. · Role of Motion Design in UI/UX: Explore the role of motion design in enhancing user interfaces (UI), including providing visual feedback, guiding user interactions, and conveying hierarchy and structure. |
2nd Jan - 6th Jan |
2 |
Module 2: Introduction to Motion Design tools Primary Adobe Motion Design Tools 1. Adobe After Effects – Industry-standard motion graphics and visual effects software used for animations, compositing, and special effects. 2. Adobe Premiere Pro – Professional video editing software that supports motion graphics, transitions, and video effects. 3. Adobe Animate – 2D animation software for web, game, and video projects, formerly known as Flash. Supporting Tools for Motion Design 5. Adobe Photoshop 6. Adobe Media Encoder – Assists in rendering and exporting motion graphics and animations in various formats. And support advance level optimisation. 7. Blender/Maya
|
13th Jan – 18th Jan |
3 |
Module 3: Function of Motion Graphics in App/Website · Function of Motion Graphics Design: Understand the function of Motion Graphics Design and the purpose of it: State Change Animations, Reveal Interactions/Animations, Emphasis Animations etc. · Exploring advance UI as motion videos : Animated web banner/ product launch/promotional videos etc. · Assignment 1- Animated web banner/Product Launch Motion Video (Advance form of UI) 1. Concept Development: Based upon previous research and learning, develop the concept for creating an Animated web/app banner or Product launch Video using Adobe Animate and Adobe Premier. 2. Create Storyboard 3. Create the animated video: Implement all your learnings, skills, technical knowledge to finally execute the concept developed in storyboard and submit the Animated Web/App banner/ Animated Product Launch Video before the deadline. |
19th Jan – 24th Jan |
4 |
Module 4: Motion Design for Advance UI Elements 1. Advance UI elements: learning about the advance UI elements and understanding the need for more complex and advance form of Motion Design for advance UI elements. Examples: 2D/3D Product Launch Videos/Product Promotional Videos/Explainer Videos/Brond Story/Intro Videos 2. Advance techniques & tools: Introduction of After Effects and its features, Introduction of 3D Objects/Models/Character animation for motion Design 3. Code-based motions for interactive experiences 4. Online Research: Through advance techniques and tools, understand the specific needs of a brand and create brand stories, implement new services, enhance the existing product/services or simple celebrate an achievement or simply generate more traffics to maintaining brand reputation and its consistency.
|
25th Jan – 30th Jan |
5 |
Module 5 : Usability and Functional Role of Animation in UI · Adobe Animate/Adobe Premier: Introduction to animation tool and its advance features. · Motion Design Principles: Animation in basic UI elements: Easing (Slow In, Slow Out), Offset & Delay, Parenting, Transformation, Value Change, Masking, Overlay, Cloning, Obscuration, Parallax, Dimensionality, Dolly & zoom. · Introducing 2D characters and motion: 2D character rigging and animations. · Introduction of video as advance UI elements: transitions and VFX, understand how Videos and animation contributes to the usability of interfaces by providing clear feedback, improving orientation, and reducing cognitive load. |
31st Jan - 31st Jan |
6 |
Module 6: Conceptualization, Storyboarding, Prototyping of Motion Video · Master the process of storyboarding and conceptualization to plan and visualize UI animations and transitions in order to create and advance UI element. · Prototype animations, vfx using tools like Adobe animate, After Effects, Adobe Premier or even 3D tools like Blender/Maya to achieve the advance level and for detailed motion design. · Assignment 2 - Conceptualization, Storyboarding and Report writing 1. Concep Development: Based upon previous research and learning, develop the concept for creating an Animated web/app banner or Product launch Video using Adobe Animate and Adobe Premier. 2. Report writing and Create Storyboard 3. Create the Prototype of Animated/Motion Video: Implement all your learnings, skills, technical knowledge to finally execute the concept developed and submit the Animated Web/App banner/ Animated Product Launch Video before the deadline. 4. Presentation: Present your project to UI/UX and other design experts and faculties. |
5th Feb – 26th Feb
27th and 28th Feb – Presentation
|
7 |
Module 7: Polishing, Optimization and Successful delivery of the M Video · Iteration - taking feedback and polishing every element of the · Animation/Motion Video · Polishing the Video to match the Industry Standard · Optimization of the media. Introduction to Optimization tools · Preparing the motion video to embedded into the App/Web, Introduction to Adobe Media Encoder and other optimization tools as/if required. |
3rd March -5th March |
Course Outcome:
- Demonstrate a strong understanding of motion design principles and their application in UI/UX.
- Develop advanced motion graphics using industry-standard tools and techniques.
- Create purpose-driven and aesthetically compelling animations for a variety of UI elements.
- Optimize motion assets for seamless integration across digital platforms.
- Build a professional motion design portfolio showcasing their expertise.
Text Book: N/A
Text book:
- Designing Interface Animation: Improving the User Experience Through Animation - Author: Val Head
- Design for Motion: Fundamentals and Techniques of Motion Design - Author: Austin Shaw
Reference Book:
1. Designing Interface Animation:
Improving the User Experience through Animation by Val Head
2. Motion Design Toolkit by Austin Shaw
3. The Animator's Survival Kit by Richard Williams
4. UI Animation Essentials for
Non-Designers by Pablo Stanley
5. Creative Motion Graphic Titling for
Film, Video, and the Web by Yael
Braha and Bill Byrne
Study Materials:
Pdfs, Docs, Exl sheets, PPTs and also supportive internal tutorial Videos will be provided as required alongside the day-to-day lectures to make the learning and teaching more interactive, easy and fun.
Web references for external research and study:
- Compelling and Moving: A Guide to Motion Design Principles
- Making Motion Meaningful
- Adobe Animate Tutorials
https://helpx.adobe.com/animate/tutorials.html
- Adobe After Effects Help Centre
https://helpx.adobe.com/after-effects
- Premiere Pro Tutorials
https://helpx.adobe.com/premiere-pro/tutorials.html
- Teacher: Ms Shruti Bir
- Teacher: Dr. Vijay Shah
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Annexure V.a
Course Description cum Session Plan
Design Project 6 – Game Design and Development - DES3625
SEM – VI / 3rd YEAR
Course Instructor:
Ms.
Shruti Bir
Office Number: 530
Phone: 7028015701
Email:
shruti.bir@dypiu.ac.in
Office hours: 9:30 am -5:30pm
Location: SOD, DYPIU,
Akurdi, Pune.
Teaching Assistant
Name: NA
Contact: NA
Office Hours: NA
Location: NA
Level (who can take this course?): 12th pass / Elementary and Intermediate course certificate holder and students who has a keen interest and passion for Games Design and also ready to advance their skills to the next level to become an industry ready professional.
Credit: 8 (75 hrs.)
Assessment and Evaluation:
Internal Evaluation - 80% (Continuous Evaluation)Practical Assignments and Design Projects (60 marks)
Presentation(10 marks)
Viva/(10 marks)
External
Evaluation - 20%
Jury – 20 Marks
Maximum Number of Students: 44
Course Objectives:
- Understand the principles of visual scripting and how it applies to game development.
- Develop interactive game mechanics using Volt in Unity and Blueprints in Unreal Engine.
- Create high-quality UI/UX elements for game interfaces using Photoshop & Illustrator.
- Design 3D assets using Blender & Maya for integration into game projects.
- Implement visual effects, animations, and interactions without traditional coding.
- Optimize game logic and improve performance using efficient visual scripting techniques.
- Work in teams to develop a fully functional game prototype by the end of the module.
- Develop problem-solving skills related to debugging and enhancing gameplay interactions.
Prerequisites:
- Understanding user experience, interface design, and usability principles.
- Basic Game Design Concepts: Knowledge of game mechanics, player engagement, and level design.
- 2D & 3D Digital Art Basics: Familiarity with Photoshop, Illustrator, Blender, or Maya for asset creation.
- Basic Programming Logic: Understanding of logic flow, conditions, loops.
- Project-Based Learning & Collaboration: Ability to work in teams, brainstorm, and present game concepts.
Course Syllabus:
S. No. |
Topic |
Hours |
1 |
Module 1: Fundamentals of 2D Game Design & Visual Scripting |
10 |
2 |
Module 2: 2D Game Asset Creation & Integration |
10 |
3 |
Module 3: 2D Game Mechanics & Interaction |
10 |
4 |
Module 4: Developing a Complete 2D Game |
10 |
5 |
Module 5: 3D Game Asset Creation & Environment Design |
10 |
6 |
Module 6: 3D Character Rigging & Animation |
20 |
7 |
Module 7: 3D Game Mechanics & AI Development |
5 |
8 |
Module 8: Final 3D Game Development & Optimization |
|
Total Hours |
120 |
Lessons & Session Plan:
Modules |
Phase 1: 2D Game Design & Development (Modules 1-4) |
Date |
Module 1 |
Fundamentals of 2D Game Design & Visual Scripting
|
12/03/25 – 25/03/25 |
Module 2 |
2D Game Asset Creation & Integration
Assignment 1: 2D Game Asset Creation Objective:
Task:
Documentation (PDF): explaining the design process |
26/03/25 -28/03/25 |
Module 3 |
2D Game Mechanics & Interaction
Assignment 2: Build a Simple 2D Game Prototype Objective:
Task:
Submission Format:
Documentation (PDF): explaining game mechanics and scripts. |
31/03/25 – 02/04/25 |
Module 4 |
Developing a Complete 2D Game
|
03/04/25 – 07/04/25 |
|
Phase 2: 3D Game
Design & Development (Modules 5-8) |
|
Module 5 |
3D Game Asset Creation & Environment Design
|
08/04/25 – 09/04/25 |
Module 6 |
3D Character Rigging & Animation
Assignment 3: 3D Character & Environment Modelling Objective:
Task:
Submission Format:
Game documentation: A PDF report detailing the modelling process. |
11/04/25 – 15/04/25 |
Module 7 |
3D Game Mechanics & AI Development
Assignment 4: Interactive 3D Game Prototype Objective:
Task:
Submission Format:
Game documentation: (PDF) explaining Blueprints used. |
16/04/25 – 17/04/25 |
Module 8 |
Final 3D Game Development & Optimization
Assignment 5: Final Presentation (2D & 3D Game Showcase) Objective:
Task:
Submission Format:
|
21/04/25 – 23/04/25 |
Course Outcome:
- Demonstrate proficiency in visual scripting using Volt & Blueprints.
- Design and implement game UI/UX with industry-standard tools.
- Create and integrate 2D & 3D assets into a game engine.
- Develop interactive prototypes that showcase engaging game mechanics.
- Optimize gameplay logic and performance without writing code.
- Collaborate effectively in a game development pipeline.
- Present and document a fully functional game prototype as a portfolio project.
- Analyse and apply game design principles to create immersive user experiences.
Text book:
Reference book: Books Recommended
A Theory of Fun
The Art of Game Design: A Book of Lenses
Rules of Play: Game Design Fundamentals
The Ultimate Guide to Video Game Writing and Design
The Gamification of Learning and Instruction: Game-based Methods and
Strategies for Training and Education
Level Up! The Guide to Great Video Game Design
Holistic Game Development with Unity: An All-in-One Guide to Implementing
Game Mechanics, Art, Design and Programming
Web References : Research Papers/Articles recommended for reading:
https://docs.unity3d.com/Manual/index.html
Study Materials:
Pdfs, Docs, Exl sheets, PPTs and also supportive internal tutorial Videos will be provided as required alongside the day-to-day lectures to make the learning and teaching more interactive, easy and fun.
- Teacher: Ms Shruti Bir
- Teacher: Mr Krishna Kumar
- Teacher: Mr Ketan M Deore
- Teacher: Ms. Monika Sharma
- Teacher: Mr Krishna Kumar
- Teacher: Mr Aziz M Poonawala