• To introduce students to systems thinking and its application in design.

  • To develop understanding about user-centered, human-centered, and life-centered design and its principles.

  • To enable students to use frameworks to analyze, define, and address design problems in a holistic perspective.


Course Instructor: Ms. Shruti Bir

Office Number: 530

Phone: 7028015701

Email: shruti.bir@dypiu.ac.in

Office hours:   9:30 am -5:30pm

Location: SID, DYPIU, Akurdi, Pune.

 

Level (who can take this course?): Anyone who has a keen interest and passion for designing digital products.

Credit: 6 (90 hrs.)

Evaluation:

Internal Evaluation - 80% (Continuous Evaluation)

External Evaluation - 20% (Jury)

Maximum Number of Students: 50


Course Objectives
:

1.     Learn how to create user flow/task flow diagrams for a prototype.

2.     Learn how to build the information architecture for a prototype.

3.     Learn how to build wireframes and prototypes based on information architecture and user flow diagrams.

4.     Learn how to create high fidelity prototypes using standard prototyping tools.

5.     Learn how to create useful, usable and visually compelling UI design for any kind of app, site or system.

6.     Understand and apply the principle of design to arrange UI elements into a unified, consistent experience

7.     Understand the rules for designing on various screen sizes and mobile devices.


Prerequisites:

1.     Basic Understanding of Design Principles

2.     Familiarity with Graphic Design Tools

3.     Introduction to Web Development (Optional but Helpful)

4.     Basic Knowledge of User Experience (UX) Principles:

5.     Familiarity with Mobile App Concepts (for Mobile UI Design)

6.     Fundamentals of Typography and Color Theory

7.     Awareness of Current UI/UX Trends

8.     Basic Digital Illustration Skills (Optional)

9.     Introduction to Human-Computer Interaction (HCI)


Course Syllabus:

S. No.

Topic

Hours

 1.

Creating user flow/task flow diagrams

5

 2.

Building an information architecture, Accessibility

5

 3.

Wireframing and low fidelity prototype

5

 4.

UI design fundamentals, visual hierarchy

10

 5.

Color for UI

10

 6.

Typography for UI

10

 7.

Web UI design

10

 8.

Responsive design

10

 9.

Mobile App UI design

10

 10.

Google Material Design

5

 11.

Designing assets for app distribution - icons, app store collateral

5

 12.

UI design for other form factors - smart watches, TVs, desktop apps

5

 

Total Hours

90



Lesson Plan:

 

S. No.

Content

Date

1

1.     Overview of user/task flows, Importance of user flows in UX design, Key components of flows, Difference between task and user flows, Task flow examples for mobile apps

2.     Introduction to tools (e.g., Figma, Sketch, Photoshop, Illustrator, Fig jam etc.)
How to use them for flow diagrams.

3.     Review of flow diagrams
Best practices for optimizing flows

4.     Final adjustments and refinements to user/task flows

9th - 13th September

2

1.     Key elements: hierarchies, navigation, content structure
Tools for creating IA (e.g., sitemaps, card sorting)

2.      Introduction to accessibility (WCAG), Accessibility tools and standards, Evaluating accessibility

16th September

3

1.     Wireframing principles, Differences between low and high-fidelity wireframes, Wireframing tools

2.     Introduction to visual hierarchy, Key principles: size, color, placement, Optimizing UI for user attention

3.     Prototyping principles, Tools for creating interactive prototypes (Figma)

18th - 20th September

4

1.     Color psychology and its impact, Color schemes: complementary, analogous, triadic, Accessibility considerations (contrast ratios)

2.     Principles of typography in UI, Font choices, size, spacing, line height, Typography accessibility considerations

3.     Combining fonts for readability and aesthetic appeal

4.     Layouts, grids, navigation, forms for web UI, Responsive web design basics, best practices in typography for UI design.

5.     Integrating color and typography into UI, Creating a style guide for consistency

23rd - 27th September

5

1.     Responsive design principles, mobile-first design approach, key differences between web UI and mobile

2.     UI design, mobile UI patterns (navigation, gestures, touch targets)

30th September - 1st October

6

1.     Principles of Material Design (e.g., cards, buttons, elevation)
Overview of Material Design guidelines

2.     Best practices for app icons, splash screens, app store assets
Optimizing assets for different screen sizes and resolutions

3rd - 4th October

 

 

Course Outcome:

 

1.     Understand and Create User Flow/Task Flow Diagrams:

2.     Build Effective Information Architecture with Accessibility in Mind:

3.     Develop Wireframes and Low-Fidelity Prototypes:

4.     Apply UI Design Fundamentals and Visual Hierarchy Principles:

5.     Utilize Color Theory for Effective UI Design:

6.     Implement Typography Best Practices for UI Design:

7.     Design Responsive Web UIs:

8.     Create Mobile App UI Designs:

9.     Master Google Material Design Principles:

10.  Design UI Assets for App Distribution and Other Form Factors:

 

 

Text Book: Will be suggested based upon personalized teaching and learning requirements.

Reference Book: About Face: The Essentials of Interaction Design, Alan Cooper Mobile First, Luke Wroblewski. Intuitive Design: Eight Steps to an Intuitive UI, Everett N McKay Don’t Make Me Think, Steve Krug

Study Materials: PPTs, Video links and other web references for external research and study.