D Y Patil International University, Akurdi, Pune
Search results: 1884
- Teacher: Mr Krishna Kumar

Annexure V.a
Course Description cum Session Plan
Design Project 6 – Game Design and Development - DES3625
SEM – VI / 3rd YEAR
Course Instructor:
Ms.
Shruti Bir
Office Number: 530
Phone: 7028015701
Email:
shruti.bir@dypiu.ac.in
Office hours: 9:30 am -5:30pm
Location: SOD, DYPIU,
Akurdi, Pune.
Teaching Assistant
Name: NA
Contact: NA
Office Hours: NA
Location: NA
Level (who can take this course?): 12th pass / Elementary and Intermediate course certificate holder and students who has a keen interest and passion for Games Design and also ready to advance their skills to the next level to become an industry ready professional.
Credit: 8 (75 hrs.)
Assessment and Evaluation:
Internal Evaluation - 80% (Continuous Evaluation)Practical Assignments and Design Projects (60 marks)
Presentation(10 marks)
Viva/(10 marks)
External
Evaluation - 20%
Jury – 20 Marks
Maximum Number of Students: 44
Course Objectives:
- Understand the principles of visual scripting and how it applies to game development.
- Develop interactive game mechanics using Volt in Unity and Blueprints in Unreal Engine.
- Create high-quality UI/UX elements for game interfaces using Photoshop & Illustrator.
- Design 3D assets using Blender & Maya for integration into game projects.
- Implement visual effects, animations, and interactions without traditional coding.
- Optimize game logic and improve performance using efficient visual scripting techniques.
- Work in teams to develop a fully functional game prototype by the end of the module.
- Develop problem-solving skills related to debugging and enhancing gameplay interactions.
Prerequisites:
- Understanding user experience, interface design, and usability principles.
- Basic Game Design Concepts: Knowledge of game mechanics, player engagement, and level design.
- 2D & 3D Digital Art Basics: Familiarity with Photoshop, Illustrator, Blender, or Maya for asset creation.
- Basic Programming Logic: Understanding of logic flow, conditions, loops.
- Project-Based Learning & Collaboration: Ability to work in teams, brainstorm, and present game concepts.
Course Syllabus:
S. No. |
Topic |
Hours |
1 |
Module 1: Fundamentals of 2D Game Design & Visual Scripting |
10 |
2 |
Module 2: 2D Game Asset Creation & Integration |
10 |
3 |
Module 3: 2D Game Mechanics & Interaction |
10 |
4 |
Module 4: Developing a Complete 2D Game |
10 |
5 |
Module 5: 3D Game Asset Creation & Environment Design |
10 |
6 |
Module 6: 3D Character Rigging & Animation |
20 |
7 |
Module 7: 3D Game Mechanics & AI Development |
5 |
8 |
Module 8: Final 3D Game Development & Optimization |
|
Total Hours |
120 |
Lessons & Session Plan:
Modules |
Phase 1: 2D Game Design & Development (Modules 1-4) |
Date |
Module 1 |
Fundamentals of 2D Game Design & Visual Scripting
|
12/03/25 – 25/03/25 |
Module 2 |
2D Game Asset Creation & Integration
Assignment 1: 2D Game Asset Creation Objective:
Task:
Documentation (PDF): explaining the design process |
26/03/25 -28/03/25 |
Module 3 |
2D Game Mechanics & Interaction
Assignment 2: Build a Simple 2D Game Prototype Objective:
Task:
Submission Format:
Documentation (PDF): explaining game mechanics and scripts. |
31/03/25 – 02/04/25 |
Module 4 |
Developing a Complete 2D Game
|
03/04/25 – 07/04/25 |
|
Phase 2: 3D Game
Design & Development (Modules 5-8) |
|
Module 5 |
3D Game Asset Creation & Environment Design
|
08/04/25 – 09/04/25 |
Module 6 |
3D Character Rigging & Animation
Assignment 3: 3D Character & Environment Modelling Objective:
Task:
Submission Format:
Game documentation: A PDF report detailing the modelling process. |
11/04/25 – 15/04/25 |
Module 7 |
3D Game Mechanics & AI Development
Assignment 4: Interactive 3D Game Prototype Objective:
Task:
Submission Format:
Game documentation: (PDF) explaining Blueprints used. |
16/04/25 – 17/04/25 |
Module 8 |
Final 3D Game Development & Optimization
Assignment 5: Final Presentation (2D & 3D Game Showcase) Objective:
Task:
Submission Format:
|
21/04/25 – 23/04/25 |
Course Outcome:
- Demonstrate proficiency in visual scripting using Volt & Blueprints.
- Design and implement game UI/UX with industry-standard tools.
- Create and integrate 2D & 3D assets into a game engine.
- Develop interactive prototypes that showcase engaging game mechanics.
- Optimize gameplay logic and performance without writing code.
- Collaborate effectively in a game development pipeline.
- Present and document a fully functional game prototype as a portfolio project.
- Analyse and apply game design principles to create immersive user experiences.
Text book:
Reference book: Books Recommended
A Theory of Fun
The Art of Game Design: A Book of Lenses
Rules of Play: Game Design Fundamentals
The Ultimate Guide to Video Game Writing and Design
The Gamification of Learning and Instruction: Game-based Methods and
Strategies for Training and Education
Level Up! The Guide to Great Video Game Design
Holistic Game Development with Unity: An All-in-One Guide to Implementing
Game Mechanics, Art, Design and Programming
Web References : Research Papers/Articles recommended for reading:
https://docs.unity3d.com/Manual/index.html
Study Materials:
Pdfs, Docs, Exl sheets, PPTs and also supportive internal tutorial Videos will be provided as required alongside the day-to-day lectures to make the learning and teaching more interactive, easy and fun.
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